<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Turn one animation into many variations instantly Devlog - itch.io</title><link>https://theemeraldsea.itch.io/2d-modular-animator</link><description>Build a character once, animate it, then swap parts (arms, heads, gear, effects) and see every frame update instantly.</description><item><guid>https://theemeraldsea.itch.io/2d-modular-animator/devlog/1495911/alpha-release-2d-modular-animator-is-now-live</guid><title>Alpha Release — 2D Modular Animator is now live</title><link>https://theemeraldsea.itch.io/2d-modular-animator/devlog/1495911/alpha-release-2d-modular-animator-is-now-live</link><pubDate>Tue, 21 Apr 2026 17:21:25 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2ODI0MTY5LmdpZg==/original/2GgKxI.gif"/><p>After a lot of work, I’ve just released the first alpha version of my 2D modular animation tool. The idea came from repeatedly hitting the same problem: changing something like a limb, outfit, or pi...</p>]]></description></item><item><guid>https://theemeraldsea.itch.io/2d-modular-animator/devlog/1465983/from-building-characters-to-full-variants-preparing-for-alpha</guid><title>From Building Characters to Full Variants — Preparing for Alpha</title><link>https://theemeraldsea.itch.io/2d-modular-animator/devlog/1465983/from-building-characters-to-full-variants-preparing-for-alpha</link><pubDate>Sun, 22 Mar 2026 09:29:17 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2MjYzMTk3LmdpZg==/original/S1NYTx.gif"/><p>Over the past few devlogs, I’ve been building a tool for creating and iterating on 2D characters quickly. It&#039;s crazy how much more this tool has become. With this tool you can turn a single characte...</p>]]></description></item><item><guid>https://theemeraldsea.itch.io/2d-modular-animator/devlog/1333844/from-poses-to-sprite-sheets-iterating-on-2d-characters-fast</guid><title>From Poses to Sprite Sheets — Iterating on 2D Characters Fast</title><link>https://theemeraldsea.itch.io/2d-modular-animator/devlog/1333844/from-poses-to-sprite-sheets-iterating-on-2d-characters-fast</link><pubDate>Thu, 29 Jan 2026 12:09:43 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1MjU5MDIwLnBuZw==/400x224%23c/gBc7uR.png"/><p>All the character poses you see here were created using a tool I’ve been building for 2D sprite animation. With the latest update, those poses can now be exported directly as PNG sprite sheets. But...</p>]]></description></item><item><guid>https://theemeraldsea.itch.io/2d-modular-animator/devlog/1174363/stateful-2d-characters-damage-logos-and-art-that-persists</guid><title>Stateful 2D Characters: Damage, Logos, and Art That Persists</title><link>https://theemeraldsea.itch.io/2d-modular-animator/devlog/1174363/stateful-2d-characters-damage-logos-and-art-that-persists</link><pubDate>Mon, 22 Dec 2025 13:11:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0NjcwMjI1LmpwZWc=/400x224%23c/6713Yw.jpeg"/><p>In the last devlog I talked about how rough Replace Art still felt. Edits were fragile, and anything you changed tended to fall apart once you changed poses or swapped art. What I didn’t expect was...</p>]]></description></item><item><guid>https://theemeraldsea.itch.io/2d-modular-animator/devlog/1119720/building-intuitive-art-swapping-and-all-the-unexpected-problems-i-hit</guid><title>Building Intuitive Art Swapping and All the Unexpected Problems I Hit</title><link>https://theemeraldsea.itch.io/2d-modular-animator/devlog/1119720/building-intuitive-art-swapping-and-all-the-unexpected-problems-i-hit</link><pubDate>Fri, 21 Nov 2025 11:01:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>(If you&#039;re new: this is my in-progress 2D pose &amp; animation tool — designed so artists can pose characters in seconds, swap art, flip between saved poses, and export PNG spritesheets. No rigging. No...</p>]]></description></item><item><guid>https://theemeraldsea.itch.io/2d-modular-animator/devlog/1096970/click-drag-snap</guid><title>Click. Drag. Snap</title><link>https://theemeraldsea.itch.io/2d-modular-animator/devlog/1096970/click-drag-snap</link><pubDate>Wed, 29 Oct 2025 13:00:31 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIzODMyMTcxLnBuZw==/400x224%23c/7Exp5L.png"/><p>I wanted posing 2D characters to feel as natural as moving your hand — fast, direct, alive. Just click, drag, and watch your character respond instantly. (If you missed the first post: this is my in...</p>]]></description></item><item><guid>https://theemeraldsea.itch.io/2d-modular-animator/devlog/1082917/animating-2d-game-characters-with-speed-in-mind</guid><title>Animating 2D game characters with speed in mind</title><link>https://theemeraldsea.itch.io/2d-modular-animator/devlog/1082917/animating-2d-game-characters-with-speed-in-mind</link><pubDate>Sun, 12 Oct 2025 13:56:25 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIzNTkwOTYxLnBuZw==/400x224%23c/kjIzmw.png"/><p>I’ve always wanted a fast, flexible way to pose 2D characters for my games — something that lets me drag a few limbs, lock constraints, swap art, and instantly see it move. Most tools either slowe...</p>]]></description></item></channel></rss>