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Turn one animation into many variations instantly
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Devlog
Alpha Release — 2D Modular Animator is now live
April 21, 2026
by
TheEmeraldSea
1
After a lot of work, I’ve just released the first alpha version of my 2D modular animation tool. The idea came from repeatedly hitting the same problem: changing something like a limb, outfit, or pi...
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From Building Characters to Full Variants — Preparing for Alpha
March 22, 2026
by
TheEmeraldSea
3
Over the past few devlogs, I’ve been building a tool for creating and iterating on 2D characters quickly. It's crazy how much more this tool has become. With this tool you can turn a single characte...
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From Poses to Sprite Sheets — Iterating on 2D Characters Fast
January 29, 2026
by
TheEmeraldSea
1
All the character poses you see here were created using a tool I’ve been building for 2D sprite animation. With the latest update, those poses can now be exported directly as PNG sprite sheets. But...
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Stateful 2D Characters: Damage, Logos, and Art That Persists
December 22, 2025
by
TheEmeraldSea
3
In the last devlog I talked about how rough Replace Art still felt. Edits were fragile, and anything you changed tended to fall apart once you changed poses or swapped art. What I didn’t expect was...
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Building Intuitive Art Swapping and All the Unexpected Problems I Hit
November 21, 2025
by
TheEmeraldSea
1
(If you're new: this is my in-progress 2D pose & animation tool — designed so artists can pose characters in seconds, swap art, flip between saved poses, and export PNG spritesheets. No rigging. No...
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Click. Drag. Snap
October 29, 2025
by
TheEmeraldSea
I wanted posing 2D characters to feel as natural as moving your hand — fast, direct, alive. Just click, drag, and watch your character respond instantly. (If you missed the first post: this is my in...
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Animating 2D game characters with speed in mind
October 12, 2025
by
TheEmeraldSea
3
#Game Design, #Animation, #Tools
I’ve always wanted a fast, flexible way to pose 2D characters for my games — something that lets me drag a few limbs, lock constraints, swap art, and instantly see it move. Most tools either slowe...
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